----> CKI course 2005 pages

News

New download and project page 06-2005


 

Picture: Virtual Life lab at 'Viva la Evolucion' symposium (12/5/04)
See projects page for poster presentations.

Welcome

The Virtual life lab studies biological phenomena through computer simulations. In these simulations, populations of autonomous agents evolve in artificial ecosystems. By this methodology, we try to gain insight into various issues such as open-ended artificial evolution, emergent group behaviour, competitive co-evolution, evolution of cooperation, and biosemiotics.
Most work in artificial life concentrates on the emergence of global phenomena out of interactions of entities, whose specifications can be very crude as long as they exist in sufficient numbers. The approach of the Virtual life lab distinguishes itself through the articulated modelling of the interacting entities.

As a research platform for these simulations, we mainly use Framsticks. Framsticks is a versatile 3D artificial life simulator that allows the evolution of both agent morphology and neural control system. It facilitates the simulation of evolution in populations of articulated individuals that can be structured into artificial ecosystems.

For more detailed information about our projects, see our projects pages.

The virtual life lab is located at Utrecht University, in collaboration of the Department of Philosophy and the Institute for Information and Computing Sciences.

The activities at the lab are coordinated by Robbie Veldkamp and Walter de Back. Don't hesitate to contact us for information or comments.


Old news...

Virtual life course 2005 for CKI 18-2-2005

General information about the course is available (pdf, dutch).


Software 2.0 Extra! 7-12-2004

The Framsticks Deathmatch Challenge will be featured in the software magazine Software 2.0 Extra! in a issue about game development.

In our article "Fight for your (a-)life", we draw attention to the use of A-life instead of AI in developing Non-Playing-Characters (NPCs). Because it seems to us less important to have intelligent NPCs, than it is to have life-like NPCs.


Deathmatch v3.2 is released 7-12-2004

The energy scheme is much fairer (promoting active creatures), and the visualisation is improved a bit.


Simulation Center 7-10-2004

The Virtual life lab has opened a computation center dedicated to Virtual life simulations. The simulation center was supported by Insitute of Computing Sciences with their generous donation of eight Pentium III computers. And the system group at the Department of Philosophy by offering of server-room and hosting services.


Questions and Answers 1-10-2004

In response to questions posed during a meeting with Theoretical Biologists.


Highlights

Deathmatch dd 7-10-2004
Deathmatch v3.1 is available for download (compatible with Framsticks v2.10). An updated tutorial is also available.

Predator-Prey ecology dd 10-6-2004
Stable predator-prey ecosystems enable us to create long-term co-evolution processes. You can download and replicate the experiments. (Framsticks v2.10 including necessary predprey files.)

Summer School dd 10-6-2004
People from the lab were invited to teach at 'Artificial Intelligence: Virtual Fight' summer school in Lodz, Poland. This event was organised by Lodz local BEST group. BEST is the Board of European Students of Technology.


 


More information on:

- Synthetic Evolutionary Psychology

- Framsticks